Project 2 - Themed Scene-based Modeling
5/04/2024 - 30/06/2024 / Week 7 - Week 10
Adriena Tan Yan Zi / 0351236
3D
Modelling / Bachelor of Design (Hons) in Creative Media
Project 2 - Theme
Scene-based Modeling
Lectures
Instructions
Project 2 - Theme Scene-based Modeling
Looking for ideas and example
I was considering between ancient Japanese tatami room, or just a modern room. I looked for a few reference on Pinterest to evaluate what my capabilities are to model, and here are a few that I think are within my capabilities. I contemplating between whether i should relate my themed scene based project with the last hard surface modeling project. For the last project i did a katana so I thought it would be good idea to either do a japanese temple/ shrine site or a japanese tatami room to fit the theme.
Japanese themed
Modeling in blender
Adding tecture and rendering in blender
Feedback
Week 12: We can use orthographic view in camera for the final export. Sir liked the overall layout but did asked me to add a spotlight and 2 more light in the wall lamp to heighten the aesthetic.
Reflection
I did a few research on how to to model different parts of the tetami room so that I had a better idea on how the elements would look like closed up. Overall the modeling phase was quite smooth sailing and I find the bevel modifier to be extremely helpful in replacing the harsh line of a low poly model to a high poly model. I learned quite a few new things to model that's out of my comfort zone like the lamp and expecially the bamboo forest outside the window. Modelling the bamboos was a new experience for me and I found it fun to see how to slowly contructed and comes into shape. I actually avoided the texturing and rendering for a few days before I started because i remember the hassle I have been through using substance painter in the first project. It's not easy to navigate around when sir hasn't thought us how to use substance painter so I had to search up a tutrorial for it. But later on, my classmate actually taught me how to add texture with the shader editor and images which I had missed that lecture hence i needed reminder on how to do it. Once i've been reminded, the rest of the texturing process was smooth and I also took in the feedback the lecturer gave during the final rendering process. I encountered difficulties exporting the image and had to approach the lecturer for help and fortunately the issue was resloved within the given timeline.
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