Major Project: Task 2/ Design Proposition

 26.2.2025 - .3.2025 / Week 4 - Week 6
Adriena Tan Yan Zi/ 0351236 / BA of Design (HONS) in Creative Media
Major project 
Task 2: Design Proposition


Instructions



Task 2: Design Proposition

To further develop our design proposition, we will explore all aspects of the design in greater depth. This includes conducting in-depth research on technical feasibility, case studies, and benchmarking. Additionally, we will refine our characters and environments, incorporating visual references to enhance our concepts. Ultimately, we will finalize our design with fully developed concept art for our characters and environments, along with thumbnail sketches.

Before we started anything, our group sat together and came up with our project management document to keep track our tasks' progression and to delegate the work evenly ina  google spreadsheet. 



Script
Final script


Final edited script

First we finalised the script before moving on to the second part of the research. 

Resarch

  1. Technical Feasibilities - Wanqing
  2. Technical Research - Wanqing
  3. Case Studies and benchmarking - han
  4. Characters (Industrial examples) - chaoran
  5. Characters (Proportions, color schemes, costume design, and personality traits) - chaoran
  6. Environment & Layout (Study professional layout techniques) - adriena
  7. Environment & Layout (Composition Studies & Lighting Setups) - adriena

We have divided the research into different sections so we can have each member only focusing on that specific topic of research so the data and materials collected would be more consistent. I have been to focus on the environment layout studies and compostion studies. 

All collected data and information have been documented on our shared Miro board, where detailed explanations and in-depth studies are available.

General information for compositing a layout 



Professional tips and tricks 




Yun's room 



Dark & mysterious space




Neighbourhood



Yun's backyard



Sample analysing (COCO) 




Sample analysing ( Legend of Hei) 




Sample analysing (Over the Moon) 



Layout design

After gathering and analyzing the data, we finalized the mood board and proceeded to the sketching phase. Given my focus on environmental research, I continued developing the environment design, applying the insights and techniques acquired from my studies and research.

Neighbourhood (modern)


Rendered version (rejected)

This neighbourhood layout design got rejected by sir as he wanted us to make our story a bit more localised and this one is way too modernised. So instead he showed us a few example of what he was looking for and i had to redo the layour design. 








Dark space 





Final dark space layout design (by me)




Localise neighbourhood


Final house layout design (by me)




Chinese Graveyard (Xu chen's) 



Final chinese graveyard (by me)




Character sketches 

Here are exploring what type of character design we should aim for for each of our character like Liang, Yun, Xu chen (human) and Xu chen (spirit). The ticked sketches are the ones that everyone agrees on for each character and Chaoran move on to help us sketch the turnaround sheet for each characters. 


Character Turnaround sheets sketches (by chaoran)
Liang turnaround sheet by wanqing

Yun turnaround sheet by wanqing

Xu chen turnaround sheet by wanqing


Spirit turnaround sheet by me

Meanwhile Han is working on the thumnails sketches while I moved on to work on the props design and tried to render them. 

Props design 


Final food design 



Final props design

Storyboard 

Storyboard delegation:
1. Storyboard 1-4: (Chaoran)
2. Storyboard 5- 8: (Wan Qing)
3. Storyboard 9 -12: (Han)
4. Storyboard 13 - 16: (Adriena)



Storyboard 13

Storyboard 14

Storybaord 15

Storyboard 16


Final Task 2: Design Proposition






Feedback

Week 5 / Project 2

- Do character line up - can tell based on the silhouette
- Yun - Taller, skinnier
- Summary of personality, physically, races, age
- Find similar characters - observe - justify how you come out with the design
- One board one aspect for presentation
- Visual Art - Sketch of concept art
- Storyline - Thumbnail Sketches
- Final - Concept, Technical
- Research on
    - Krita - animation
    - (Blender) Build in 3D, render in 2D
    - Grease Pencil
    - Rigify 


Week 6 / Project 2
Scene 5 - straight cut
  • Can write dialogue on the thumbnail
  • Need to show the name (Chinese + romanisation / subtitle) on the lanterns - audience can relate
  • Lantern - light slowly dim, and fall down \
  • Being transported to the human world with other ghost...? - being thrown to his own grave
  • Interact with people cleaning the grave
  • Kid running passed, follows the kid
  • Graveyard beside the park
  • Getting hungrier, show his form fades away more
  • Transition / show the spirit is fading? - opacity (need to be clear)
  • Show a blink (scene becomes brighter then back to normal) when Yun remembers his uncle
  • Show expressions of the kid when the tree grows
  • Transformation - use motion blur, light on lantern
  • Redraw the hair of the spirit like the human form
  • Can render in 2D for the bg
  • Work on the final concept art
  • Show the graveyard with Xu Chen's empty grave


Reflection

Throughout Task 2, we deepened our design proposition by conducting thorough research, refining our concepts, and collaborating closely as a team. We started by organizing our workflow with a project management document to ensure tasks were evenly distributed and tracked effectively. Each team member focused on specific research areas, from technical feasibility and case studies to character design and environment layout studies, which we documented on our shared Miro board. I concentrated on environment layout and composition studies, applying professional techniques to develop our final designs. While refining sketches and mood boards, we encountered feedback that led to key improvements, such as localizing the neighborhood design and enhancing character silhouettes. We adjusted our work based on weekly critiques, focusing on details like Yun’s proportions, scene transitions, and graveyard elements. This iterative process, supported by storyboard delegation and technical research into tools like Blender, Krita, and Grease Pencil, helped us build a more cohesive and visually engaging project.I encountered some challenges in finding the right layout design for certain scenes, but with thorough research, careful comparisons, and some guidance from the lecturer, everything eventually came together successfully. Overall, this phase strengthened our design, enhanced our teamwork, and brought us closer to our final vision.



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