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Showing posts with the label Advanced Animation

Advanced Animation - Final Project: Action Animation

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26.11.2024 - 30.12.2024  / Week 10 - Week 15 Adriena Tan Yan Zi / 0351236 / BA of Design (HONS) in Creative Media Advanced Animation Final Project Instructions  Final Project: Action Animation For this project, we are required to animate a 5 - 10 seconds physical action sequence. We are to set the settings as 24fps, 16:9 aspect ratio with 1280 x 720p resolution. These action could be sports, fight scenes, dancing or just an expression movement as long as it is conveyed by the whole body.  To begin, Sir showed us examples of various movements we could animate and introduced us to a YouTube channel that demonstrates actions from multiple angles. This resource was particularly useful for animating actions from different perspectives. Sir even selected a video from the channel, downloaded it, and demonstrated how to import it into Blender to start animating. We were guided step-by-step on how to animate the chosen action using the vide...

Advanced Animation/ PROJECT 2: Jump Animation

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24.9.2024 - 29.10.2024 / Week 1 - Week Adriena Tan Yan Zi / 0351236 / BA of Design (HONS) in Creative Media Advanced animation Project 2: Jump Animation Lectures  Instructions Project 2: Jump Animation Normal Jump Final Normal Jump Cartoonish Jump  Final Cartoonish Jump Final Compiled J umps Feedback  The arms can make it more natural, maybe can reduce the distance of the follow-through.  If i want to make the animation slower i can drag and extend the peak curve in the graph.  Reflection

Advanced Animation/ PROJECT 1 - Walk Cycle Animation

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24.9.2024 - 29.10.2024 / Week 1 - Week Adriena Tan Yan Zi / 0351236 / BA of Design (HONS) in Creative Media Advanced animation Exercises Lectures  Contact pose: Steps we add 1 unit, the hip add 0.5 unit.  Remember to change each of the foot angle to -30 or 30 degrees.  Down pose: 2nd frame - go back to the 1st frame to mark the tip of your foot with the 3D cursor (shift + right click). Once marked, go back to the 2nd frame and set the back rotation to 0 degrees and select the foot control and rotate so that the tip touches the 3D cursor. Remember to lower the hip as well.  Adding repeat on path offset: Select the controls that you animated, figure out which line the animation is on, location/ rotation (X,Y, Z). If i cant the animation line, I have to select the (X, Y, Z) and go to view > frame selected. Then go to modifiers tab add modifier > cycle > repeat offset path.  Instructions  Project 1 For this project, we are required to anima...

Advanced Animation - Exercises

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24.9.2024 - 29.10.2024 / Week 1 - Week  Adriena Tan Yan Zi / 0351236 / BA of Design (HONS) in Creative Media Advanced animation Exercises Lectures  Week 1:  Will be provided with a RIGGED 3D model so we can only focused on the animation part. Install Blender:  - 3.6 (Long term support) - 4.2 Character rigging problem  On week 5, we will be learning how to do blocking, polishing, keyframes, interpolation (contrast, slow in, slow out). If we are junior we need to understand the concept of layout first.  Week 2:  For this week, sir was explaining the fundamentals of animating a 3D bouncing ball. 3D animation doesn't require drawings like in 2D animation.  Always use bouncing ball as your first exercise.  3D modeling  Object mode - Bone system (position, rotation and scale) Edit mode  ...