Project 2 - Walk Cycle and Jumping
4/06/2024 - /06/2024 / Week 7 - Week 5
Adriena Tan Yan Zi /
0351236
Animation Fundamentals/ Bachelor of Design (Hons) in Creative
Media
Project 2 - Walk cycle and Jumping
Lectures
Instructions
Project 2 - Walk Cycle
Fig. 1.1 Rough sketch
Following the tutorial file that we learned, I tried to clean up the rough character a bit more like and actual human being proportions before drawing the movement for each frame.
Fig. 1.2 Rough Walking
I'm just drawing the positions and form of the character without the arm first while studying on how we did it during the tutorial. Once i'm sure the form is alright and the rough animation looked smooth, I moved on to doing the tie down version of the walk cycle.
Fig. 1.3 Tie down sketch
Following the rough sketch, I made sure the tie down is cleaner and the form is correct.
Fig. 1.4 Tie down walking
Final Walk Cycle Animation
Fig. 1.5 Final walk cycle.mp4
Project 2 - Jumping
Fig 2.1 rough sketch jumping
Once again, following the rough animation we did in the tutorial class, redid them with like a cleaner rought sketch for each of the frames.
Fig 2.2 determing the arc rough
Here I'm just positioning the form and making sure it's correct so the jumping our would making sense.
Fig 2.3 positioning the rough
Fig 2.4 Tie down jumping
I clean up the rough sketch and change it to tie down version following the movement being drawn in the rough animation.
Fig 2.5 Determining arc for tie down
I referring back and forth and made sure to animate her hair and clothing while she jumps in the tie down as well.
Feedback
Reflection
Theres 2 part to this project which personally i think I did better on the second jumping animation part as I got a better hang on the application, tools and timeframes in animate. I do think if I had more time on this project I could have done better on the walking cycle to fix the timing and probably the movements a little to make the character's walking look more natural. I tried to make the whole thing more natural with the up and down and also adding arms to sync with the walking but somehow in the end it still looked weird so maybe i have too less in betweens (?) I'm not really sure yet, but i'll be sure to fix it if I have time later on. But in an overall aespect, this assignments is great for practicing how to animate actions and it helps us to better visualise how our character would move and how we prefer them to move in the final animation. But this practice do provides us the opportunity to improve on out timeframing and planning out for the next action which I had learnt a lot from this project. However, I do think there is much more practices needed on both of these action to make them look the most natural.
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