Sonic Design - Project 1: Auditory Imaging

24.10.2024 -  /11/2024/ Week 1 - Week 5
Adriena Tan Yan Zi / 0351236 / BA of Design (HONS) in Creative Media
Sonic Design
Exercises


Lectures 

Week 5
It must not clip as in the audio waves at the side should not reach red colour.
We can put a hard limiter (0) effect to a track so that your track would clip. 
We can put a limiter in the master mix track, when we right click on the mix workspace, we can switch it to mixer. 

If i want to group some of the sounds together so that they can all have the same effects applied, I can group them by applying stereo bus track and change the track that i want to group to bus instead of mix. 


Make sure the master mix volume is always at 0, If we want to control the volume of the track, we can add input boost to from the hard limiter to the mast mix effect. Hard limiter will always be after in EQ as EQ can boost volume too. 


Week 7:
Every sound effects we need to add a little bit of fade in and  fade out. Even if you have action sounds effects, make sure you have a background sound regardless, even white noise so that the entire audio sounds smooth. 
When we want to cut a track, make sure that we zoom in and find the lower frequency so that the sound doesn't end with a clip.


If only wanted a part of a track, we can highlight the part that we want then we go to the effects noice reduction and select capture noise print and then select the whole track and add noise reduction (process). 




Instructions


Project 1 

For this project, we are required to pick one from the 6 given themed scenarios to come up with a storyline. With the storyline formed, we should be able to tell a story with just audios and strictly no dialog and conversation is allowed.

The 6 given scenarios are:
1. Wildlife + Background
2. Everyday Home Life + Background
3. Cities + Transport + Exterior Atmosphere
4. Industry and Electronic sounds + Background
5. Weather + Background
6. Market + Rural atmosphere + Background


Storyline

After looking through the given scenarios, I have an idea to make a horror chase for since it mentioned that we have to tell a story. I wrote out the script in details and then highlighted the foreground and the background in their indicated colours to better help me map out what type of sound i would need. I wanted the storyline to be a girl going to bed on halloween night where she lives in city, then we would enter into her nightmare of being chase by a beast and got stuck in an abandoned house in the woods. The beast eventually catches up and pounces at her and she woke up in shocked, the sound of the morning city atmosphere reminds her that it was all just a dream. 

Then i write down all the necessary sounds for each scene to make it easier to source the sounds from the recommended website. 

Scene 1: Finish reading a horror book on Halloween, went to bed scared. 

  • Soft night ambience sound 
  • closing book 
  • bed creaking
  • Girl yawning 
  • set the time 
  • Put the clock down
  • clock ticking sound 
  • blanket sound 

Scene 2: running in a dream 
  • running on pavement 
  • running across the street 
  • Busy street ambience 
  • honking cars 
  • heavy panting 
  • growling
  • howling 


Scene 3: In the woods 

  • running in woods 
  • woods ambience sound
  • unsteady breaths 
  • trips and falls 
  • runs in to wooden house 
  • slams the door
  • banging door sound 
  • fast heartbeat
  • wood breaking sound 
  • claws scratching woods 
  • growling 
  • knocking table over 
  • snarls

Scene 4: Waking up

  • Alarm clock ringing
  • gasps 
  • heavy breathing 
  • heavy heartbeat
  • bird chirping ambience
  • sigh of relief
  • turn off ringing 


Audio layering and editing sound effects 



I started by adding most of the ambience sounds and prior sound effects into the workspace and started layering and editing them as I go. To make the sound more full and realistic, I had to play with the panning and volume tool that was thought to make the effects sounds like they are coming from far to near or near to further away. 





Then I had to add ran into an issue with the audio of running footsteps sounds too high pitched and lack impact so I added the parametic equaliser to and turn up the base which gave me the effect that i visualised. 






As i continue editing and mixing the audio, I found a few more audio that needed impact to i thought of fixing and adjusting them with the parametic equaliser as well like the falling sound, wood smashing, banging door and some of the growling and snarling. 




The sound of the clock ringing and the howling sounded too dull, I applied the pitch shifter to shift the pitch higher and it really made a lot difference and much more impactful compare to the original audio. 






Then finally I added the hard limiter to the mix track to make sure that the overall audio doesn't clip as the lecturer mentioned that it's safer to add it to the overall mix to avoid clipping. 


First attempt 


Final Project 1


Feedback 

Week 7: The running on leaves sound sound like it's low fidelity.
If i want to start with the frog ambience sound, I should add that she closed the window and goes to bed. 


Reflection


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