Project 1 - Hard Surface Modeling
5/04/2024 - 30/06/2024 / Week 7 - Week 10 Adriena Tan Yan Zi / 0351236 3D Modelling / Bachelor of Design (Hons) in Creative Media Project 1 - Hard Surface Modeling Lectures Look Development Setting up an adjusting lighting Adding colour and texture Adding texture with shader editor Turn on nodes wrangler and select the main tab, press ctrl + T. Instructions PROJECT 1: HARD SURFACE MODELING Choose hard surface object in any of these categories: Vehicle Weapon Robot Machine 1. Search reference images or blueprints. 2. Model the selected object using polygon tools and techniques based on what you have learnt. 3. Apply the right material and texture to give its appearance. 4. Set lighting and rendering using ‘Eevee’ / ‘Cycle’ as the rendering engine. 5. Use Eevee/Cycle rendering (Blender ) for final output. Output size is 1280 x 720 with png format. 6. Upload in your e-portfolio and update the link on TIMES platform as submission. Project 1 - Hard Surface Modeling